This project creates new methods of implementing virtual reality and 3D immersion in order to reduce or eliminate health hazards such as disbelief, headaches, or motion sickness. This was done by producing a homemade virtual reality rig which can simulate a 3D environment although it is practically heavy.
Some of the problems when facing stereoscopic 3D (S3D) include passive focusing, darkening the screen of active shutter glasses, improper update of the parallax, and popping out of an object off the screen. A 3D image must update based on the position of the eyes and the position of each pupil in order to be truly convincing. This can only be applied in video games and a properly implemented VR device can provide solution on the problems.

The solution is shown on the above photo which consists of an active shutter glass and a single 120Hz screen, which allows the user to focus naturally. All of their peripheral vision can be consumed by placing the monitor close enough to their face. The lightest screen was used like the Acer GD235Hz since all of the current 120Hz screens are big and heavy.

The device is really taking 3D vision to another level since the monitor is reacting to even the tiniest of the head movements. Along with the LCD monitor are the NVIDIA 3D vision active shutter glass and transmitter and the TrackIR 5 with Track Clip Pro for motion tracking. The TrackIR needs to be positioned very well so that the line-of-sight will not get cut-off, jump or shutter, as seen in the video. With a good commercial implementation, several things can be fixed out. This project can provide several benefits and one of them is switching between windows by just looking a bit in a certain direction which completely changes the user interface paradigms.


















